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@@ -117,7 +117,7 @@ received input, in order:
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not. This can be configured through :ref:`Area3D <class_Area3D>` properties).
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In the case of a 2D scene, conceptually the same happens with :ref:`CollisionObject2D._input_event() <class_CollisionObject2D_method__input_event>`.
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-When sending events to its child and descencand nodes, the viewport will do so, as depicted in
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+When sending events to its child and descendant nodes, the viewport will do so, as depicted in
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the following graphic, in a reverse depth-first order, starting with the node at the bottom of
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the scene tree, and ending at the root node. Excluded from this process are embedded Windows
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and SubViewports.
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