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@@ -96,7 +96,7 @@ Notifications
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Godot has a system of notifications. This is usually not needed for
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scripting, as it's too low level and virtual functions are provided for
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-most of them. It's just good to know they exists. Simply
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+most of them. It's just good to know they exist. Simply
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add a
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:ref:`Object._notification() <class_Object__notification>`
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function in your script:
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