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Fix outdated reference to `register_class` function in GDExtension C++ example

This was replaced by the `GDREGISTER_CLASS` macro in Godot 4.0.
Hugo Locurcio 10 月之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      tutorials/scripting/gdextension/gdextension_cpp_example.rst

+ 1 - 1
tutorials/scripting/gdextension/gdextension_cpp_example.rst

@@ -295,7 +295,7 @@ The ``initialize_example_module`` and ``uninitialize_example_module`` functions
 called respectively when Godot loads our plugin and when it unloads it. All
 we're doing here is parse through the functions in our bindings module to
 initialize them, but you might have to set up more things depending on your
-needs. We call the function ``register_class`` for each of our classes in our library.
+needs. We call the ``GDREGISTER_CLASS`` macro for each of our classes in our library.
 
 The important function is the third function called ``example_library_init``.
 We first call a function in our bindings library that creates an initialization object.