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Tweak suggested energy values to simulate volumetric lighting in Volumetric fog

4.6 has fixed the previously incorrect volumetric fog blending behavior.
This has the side-effect of making bright volumetric fog look significantly
brighter than before. To get a result similar to the previous look, the
Volumetric Fog Energy property on Light3D nodes needs to be reduced significantly
(often by a factor of 10, if not more).
Hugo Locurcio 1 月之前
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共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      tutorials/3d/volumetric_fog.rst

+ 1 - 1
tutorials/3d/volumetric_fog.rst

@@ -125,7 +125,7 @@ make fog brighter in specific areas.
 This can be done by setting volumetric fog density to the lowest permitted value
 *greater than zero* (``0.0001``), then increasing the **Volumetric Fog Energy**
 property on lights to much higher values than the default to compensate. Values
-between ``10000`` and ``100000`` usually work well for this.
+between ``200.0`` and ``5000.0`` usually work well for this.
 
 .. image:: img/volumetric_fog_lighting.png