David May 9 年之前
父节点
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共有 1 个文件被更改,包括 1 次插入1 次删除
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      tutorials/asset_pipeline/managing_image_files.rst

+ 1 - 1
tutorials/asset_pipeline/managing_image_files.rst

@@ -8,7 +8,7 @@ If you have read the previous tutorials on :ref:`doc_resources` and
 (.png, .jpg, etc.) are treated as regular resources in Godot.
 
 Unlike texture resources (.tex files), image files contain no extra
-information on tiling (texture repeat), mipamps or filtering. Editing
+information on tiling (texture repeat), mipmaps or filtering. Editing
 this information and saving the texture back will have not any effect,
 since such formats can't contain that information.