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@@ -25,8 +25,9 @@ without metadata or an asset database.
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Unlike other engines, a lot of resource are contained within the scene
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itself, so the amount of files in the filesystem is considerably lower.
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-Considering that, the most common approach is to group assets close to scenes as,
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-when a project grows, it makes it more maintainable.
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+Considering that, the most common approach is to group assets as close
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+to scenes as possible; when a project grows, it makes it more
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+maintainable.
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As example, base sprite images, 3D model scenes or meshes, materials, etc.
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can usually be organized in a place, while a separate folder is used
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