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Merge pull request #10233 from tetrapod00/debug-tools-outdated

Update list of debugging settings
Matthew 8 mesi fa
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8daa3af406
1 ha cambiato i file con 19 aggiunte e 2 eliminazioni
  1. 19 2
      tutorials/scripting/debug/overview_of_debugging_tools.rst

+ 19 - 2
tutorials/scripting/debug/overview_of_debugging_tools.rst

@@ -232,8 +232,8 @@ broke on.
 Debug project settings
 ----------------------
 
-In the project settings, there is a **Debug** category with three subcategories
-which control different things.
+In the project settings, there is a **Debug** category with subcategories which
+control different things. Enable **Advanced Settings** to change these settings.
 
 Settings
 ++++++++
@@ -242,12 +242,29 @@ These are some general settings such as printing the current FPS
 to the **Output** panel, the maximum amount of functions when profiling
 and others.
 
+File Logging
+++++++++++++
+
+These settings allow you to log console output and error messages to files.
+
 GDScript
 ++++++++
 
 These settings allow you to toggle specific GDScript warnings, such as for
+unused variables. You can also turn off warnings completely. See 
+:ref:`doc_gdscript_warning_system` for more information.
+
+Shader Language
++++++++++++++++
+
+These settings allow you to toggle specific shader warnings, such as for
 unused variables. You can also turn off warnings completely.
 
+Canvas Items
+++++++++++++
+
+These settings are for canvas item redraw debugging.
+
 Shapes
 ++++++