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Clarify that iOS plugin's files have to be in a very specific directory to work (#7379)

Co-authored-by: Max Hilbrunner <[email protected]>
Konstantin Kopka 2 years ago
parent
commit
8e45b3c141
1 changed files with 4 additions and 0 deletions
  1. 4 0
      tutorials/platform/ios/ios_plugin.rst

+ 4 - 0
tutorials/platform/ios/ios_plugin.rst

@@ -28,6 +28,10 @@ When a plugin is active, you can access it in your using ``Engine.get_singleton(
         var singleton = Engine.get_singleton("MyPlugin")
         var singleton = Engine.get_singleton("MyPlugin")
         print(singleton.foo())
         print(singleton.foo())
 
 
+.. note::
+
+   The plugin's files have to be in the ``res://ios/plugins/`` directory or a subdirectory, otherwise the Godot editor will not automatically detect them.
+
 Creating an iOS plugin
 Creating an iOS plugin
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