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Merge pull request #3161 from skyace65/GLES2HDRI

Fix HDRI description in differences between GLES2 and GLES3
Rémi Verschelde 5 years ago
parent
commit
8eb1f9c21c
1 changed files with 1 additions and 1 deletions
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      tutorials/misc/gles2_gles3_differences.rst

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tutorials/misc/gles2_gles3_differences.rst

@@ -46,7 +46,7 @@ statement check and see if the output is in sRGB, using ``OUTPUT_IS_SRGB``. ``OU
 HDR
 HDR
 ---
 ---
 
 
-GLES is not capable of using High Dynamic Range (HDR) rendering features. If HDR is set for your
+GLES2 is not capable of using High Dynamic Range (HDR) rendering features. If HDR is set for your
 project, or for a given viewport, Godot will still user Low Dynamic Range (LDR) which limits
 project, or for a given viewport, Godot will still user Low Dynamic Range (LDR) which limits
 viewport values to the ``0-1`` range.
 viewport values to the ``0-1`` range.