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Merge pull request #8694 from seadylan/patch-1

Fixed unordered list markup in "Converting GLSL to Godot shaders"
Max Hilbrunner 1 anno fa
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      tutorials/shaders/converting_glsl_to_godot_shaders.rst

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tutorials/shaders/converting_glsl_to_godot_shaders.rst

@@ -75,6 +75,7 @@ Macros
 ^^^^^^
 
 The :ref:`Godot shader preprocessor<doc_shader_preprocessor>` supports the following macros:
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 * ``#define`` / ``#undef``
 * ``#if``, ``#elif``, ``#else``, ``#endif``, ``defined()``, ``#ifdef``, ``#ifndef``
 * ``#include`` (only ``.gdshaderinc`` files and with a maximum depth of 25)