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Merge pull request #8694 from seadylan/patch-1

Fixed unordered list markup in "Converting GLSL to Godot shaders"
Max Hilbrunner 1 tahun lalu
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1 mengubah file dengan 1 tambahan dan 0 penghapusan
  1. 1 0
      tutorials/shaders/converting_glsl_to_godot_shaders.rst

+ 1 - 0
tutorials/shaders/converting_glsl_to_godot_shaders.rst

@@ -75,6 +75,7 @@ Macros
 ^^^^^^
 ^^^^^^
 
 
 The :ref:`Godot shader preprocessor<doc_shader_preprocessor>` supports the following macros:
 The :ref:`Godot shader preprocessor<doc_shader_preprocessor>` supports the following macros:
+
 * ``#define`` / ``#undef``
 * ``#define`` / ``#undef``
 * ``#if``, ``#elif``, ``#else``, ``#endif``, ``defined()``, ``#ifdef``, ``#ifndef``
 * ``#if``, ``#elif``, ``#else``, ``#endif``, ``defined()``, ``#ifdef``, ``#ifndef``
 * ``#include`` (only ``.gdshaderinc`` files and with a maximum depth of 25)
 * ``#include`` (only ``.gdshaderinc`` files and with a maximum depth of 25)