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@@ -41,7 +41,7 @@ in the user's browser.
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Since Godot 4.3, Godot supports exporting your game on a single thread, which
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solves this issue. While it has some drawbacks on its own (it cannot use threads, and is
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not as performant as the multi-threaded export), it doesn't require as much overhead to install.
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- It is also more compatible overall with stores like `itch.io <https://itch.io/>` or Web publishers like
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+ It is also more compatible overall with stores like `itch.io <https://itch.io/>`__ or Web publishers like
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`Poki <https://poki.com/>`__ or `CrazyGames <https://crazygames.com/>`__. The single-threaded export
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works very well on macOS and iOS too, where it always had compatibility issues with multiple threads
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exports.
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