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Merge pull request #7962 from 31/patch-1

Remove outdated VS setup and 2019 support info
Max Hilbrunner 1 年之前
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共有 1 个文件被更改,包括 0 次插入11 次删除
  1. 0 11
      tutorials/scripting/c_sharp/c_sharp_basics.rst

+ 0 - 11
tutorials/scripting/c_sharp/c_sharp_basics.rst

@@ -77,7 +77,6 @@ click on **Editor → Editor Settings** and scroll down to
 external editor of choice. Godot currently supports the following
 external editors:
 
-- Visual Studio 2019
 - Visual Studio 2022
 - Visual Studio Code
 - MonoDevelop
@@ -150,16 +149,6 @@ In Godot's **Editor → Editor Settings** menu:
 
 - Set **Dotnet** -> **Editor** -> **External Editor** to **Visual Studio**.
 
-Next, you can download the Godot Visual Studio extension from github
-`here <https://github.com/godotengine/godot-csharp-visualstudio/releases>`__.
-Double click on the downloaded file and follow the installation process.
-
-.. note:: The option to debug your game in Visual Studio may not appear after
-          installing the extension. To enable debugging, there is a
-          `workaround for Visual Studio 2019 <https://github.com/godotengine/godot-csharp-visualstudio/issues/10#issuecomment-720153256>`__.
-          There is
-          `a separate issue about this problem in Visual Studio 2022 <https://github.com/godotengine/godot-csharp-visualstudio/issues/28>`__.
-
 .. note:: If you see an error like "Unable to find package Godot.NET.Sdk",
           your NuGet configuration may be incorrect and need to be fixed.