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fix: there is get_network_peer on SceneTree

zEh- 6 年之前
父節點
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9410d71a80
共有 1 個文件被更改,包括 2 次插入3 次删除
  1. 2 3
      tutorials/networking/high_level_multiplayer.rst

+ 2 - 3
tutorials/networking/high_level_multiplayer.rst

@@ -94,12 +94,11 @@ Initializing as a client, connecting to a given IP and port:
     peer.create_client(SERVER_IP, SERVER_PORT)
     peer.create_client(SERVER_IP, SERVER_PORT)
     get_tree().set_network_peer(peer)
     get_tree().set_network_peer(peer)
 
 
-Note that it may make sense to store the local network peer instance on the SceneTree to be able to access it later,
-as there currently is no `get_tree().get_network_peer()`. This can be done via SceneTree's metadata feature:
+Get the previously set network peer:
 
 
 ::
 ::
 
 
-    get_tree().set_meta("network_peer", peer)
+    get_tree().get_network_peer()
 
 
 Checking whether the tree is initialized as a server or client:
 Checking whether the tree is initialized as a server or client: