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@@ -188,6 +188,10 @@ and create a precompiled version of it using this:
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var shaderBytecode = shaderFile.GetSpirV();
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var shaderBytecode = shaderFile.GetSpirV();
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var shader = rd.ShaderCreateFromSpirV(shaderBytecode);
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var shader = rd.ShaderCreateFromSpirV(shaderBytecode);
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+.. warning::
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+
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+ Local RenderingDevices cannot be debugged using tools such as
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+ `RenderDoc <https://renderdoc.org/>`__.
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Provide input data
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Provide input data
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