Document limitations of local RenderingDevices in Using compute shaders
@@ -188,6 +188,10 @@ and create a precompiled version of it using this:
var shaderBytecode = shaderFile.GetSpirV();
var shader = rd.ShaderCreateFromSpirV(shaderBytecode);
+.. warning::
+
+ Local RenderingDevices cannot be debugged using tools such as
+ `RenderDoc <https://renderdoc.org/>`__.
Provide input data
------------------