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Document binary variant decoding/encoding helper

RedMser 2 年之前
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共有 1 個文件被更改,包括 6 次插入4 次删除
  1. 6 4
      tutorials/io/binary_serialization_api.rst

+ 6 - 4
tutorials/io/binary_serialization_api.rst

@@ -7,10 +7,12 @@ Introduction
 ------------
 
 Godot has a serialization API based on Variant. It's used for
-converting data types to an array of bytes efficiently. This API is used
-in the functions ``get_var`` and ``store_var`` of :ref:`class_FileAccess`
-as well as the packet APIs for :ref:`class_PacketPeer`. This format
-is *not* used for binary scenes and resources.
+converting data types to an array of bytes efficiently. This API is exposed
+via the global :ref:`bytes_to_var() <class_@GlobalScope_method_bytes_to_var>`
+and :ref:`var_to_bytes() <class_@GlobalScope_method_var_to_bytes>` functions,
+but it is also used in the ``get_var`` and ``store_var`` methods of
+:ref:`class_FileAccess` as well as the packet APIs for :ref:`class_PacketPeer`.
+This format is *not* used for binary scenes and resources.
 
 Full Objects vs Object instance IDs
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