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@@ -7,10 +7,12 @@ Introduction
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------------
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------------
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Godot has a serialization API based on Variant. It's used for
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Godot has a serialization API based on Variant. It's used for
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-converting data types to an array of bytes efficiently. This API is used
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-in the functions ``get_var`` and ``store_var`` of :ref:`class_FileAccess`
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-as well as the packet APIs for :ref:`class_PacketPeer`. This format
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-is *not* used for binary scenes and resources.
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+converting data types to an array of bytes efficiently. This API is exposed
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+via the global :ref:`bytes_to_var() <class_@GlobalScope_method_bytes_to_var>`
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+and :ref:`var_to_bytes() <class_@GlobalScope_method_var_to_bytes>` functions,
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+but it is also used in the ``get_var`` and ``store_var`` methods of
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+:ref:`class_FileAccess` as well as the packet APIs for :ref:`class_PacketPeer`.
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+This format is *not* used for binary scenes and resources.
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Full Objects vs Object instance IDs
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Full Objects vs Object instance IDs
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