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@@ -98,13 +98,13 @@ There are four main screen buttons centered at the top of the editor:
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2D, 3D, Script, and AssetLib.
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You'll use the **2D screen** for all types of games. In addition to 2D games,
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-the 2D screen is where you'll build your interfaces. Press :kbd:`F1` (or
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+the 2D screen is where you'll build your interfaces. Press :kbd:`Ctrl + F1` (or
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:kbd:`Alt + 1` on macOS) to access it.
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.. image:: img/editor_intro_workspace_2d.png
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In the **3D screen**, you can work with meshes, lights, and design levels for
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-3D games. Press :kbd:`F2` (:kbd:`Alt + 2` on macOS) to access it.
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+3D games. Press :kbd:`Ctrl + F2` (:kbd:`Alt + 2` on macOS) to access it.
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.. image:: img/editor_intro_workspace_3d.png
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@@ -117,7 +117,7 @@ options related to the 3D view.
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main screen**.
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The **Script screen** is a complete code editor with a debugger, rich
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-auto-completion, and built-in code reference. Press :kbd:`F3` (:kbd:`Alt + 3`
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+auto-completion, and built-in code reference. Press :kbd:`Ctrl + F3` (:kbd:`Alt + 3`
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on macOS) to access it.
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.. image:: img/editor_intro_workspace_script.png
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