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Fix typo: "intantiated" -> "instantiated" (#5810)

Daniel před 3 roky
rodič
revize
a00af4b4e9
1 změnil soubory, kde provedl 1 přidání a 1 odebrání
  1. 1 1
      getting_started/step_by_step/signals.rst

+ 1 - 1
getting_started/step_by_step/signals.rst

@@ -223,7 +223,7 @@ We need to do two operations to connect the nodes via code:
           method of the node you want to listen to. In this case, we want to
           listen to the Timer's "timeout" signal.
 
-We want to connect the signal when the scene is intantiated, and we can do that
+We want to connect the signal when the scene is instantiated, and we can do that
 using the :ref:`Node._ready() <class_Node_method__ready>` built-in function,
 which is called automatically by the engine when a node is fully instantiated.