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@@ -126,12 +126,13 @@ Create a script like this:
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::
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- tool # needed so it runs in the editor
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+ tool # Needed so it runs in the editor.
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extends EditorScenePostImport
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+
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func post_import(scene):
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- # do your stuff here
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- return scene # remember to return the imported scene
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+ # Do your stuff here.
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+ return scene # remember to return the imported scene
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The ``post_import`` function takes the imported scene as argument (the
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parameter is actually the root node of the scene). The scene that
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@@ -324,7 +325,7 @@ greater than zero. You can then name a clip, specify which frames it starts and
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the animation loops or not.
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.. If this PR (https://github.com/godotengine/godot/pull/36709) is merged for Godot 4.0 this section must
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-be updated to reflect that for the 4.0 documentation.
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+ be updated to reflect that for the 4.0 documentation.
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Scene inheritance
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-----------------
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@@ -387,7 +388,7 @@ depending on Blender's empty draw type:
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- Single arrow will create a :ref:`class_rayshape`
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- Cube will create a :ref:`class_boxshape`
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-- Image will create a :ref:`class_planeshape`
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+- Image will create a :ref:`class_worldmarginshape`
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- Sphere (and the others not listed) will create a :ref:`class_sphereshape`
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For better visibility in Blender's editor, the user can set "X-Ray" option on collision
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