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@@ -42,8 +42,8 @@ Array vs. Dictionary vs. Object
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Godot stores all variables in the scripting API in the
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`Variant <https://docs.godotengine.org/en/latest/development/cpp/variant_class.html>`_
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class. Variants can store Variant-compatible data structures such as
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-:ref:`Array <class_Array>` and :ref:`Dictionary <class_Dictionary>` as well as
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-:ref:`Object <class_Object>` s.
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+:ref:`Array <class_Array>` and :ref:`Dictionary <class_Dictionary>` as well
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+as :ref:`Object <class_Object>`\ s.
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Godot implements Array as a ``Vector<Variant>``. The engine stores the Array
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contents in a contiguous section of memory, i.e. they are in a row adjacent
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