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Merge pull request #7302 from kkoang/patch-9

Max Hilbrunner 2 years ago
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a2cde90c0b
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      tutorials/physics/using_area_2d.rst

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tutorials/physics/using_area_2d.rst

@@ -59,7 +59,7 @@ Here's the node setup for the coin:
 
 
 .. image:: img/area2d_coin_nodes.png
 .. image:: img/area2d_coin_nodes.png
 
 
-To detect the overlap, we'll connect the appropriate signal on the Area2d. Which
+To detect the overlap, we'll connect the appropriate signal on the Area2D. Which
 signal to use depends on the player's node type. If the player is another area,
 signal to use depends on the player's node type. If the player is another area,
 use ``area_entered``. However, let's assume our player is a ``CharacterBody2D``
 use ``area_entered``. However, let's assume our player is a ``CharacterBody2D``
 (and therefore a ``CollisionObject2D`` type), so we'll connect the
 (and therefore a ``CollisionObject2D`` type), so we'll connect the