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Merge pull request #10822 from Calinou/exporting-link-class-reference

Link to class reference for each platform that can be exported to
Matthew 4 tháng trước cách đây
mục cha
commit
a907b23f19

+ 9 - 3
tutorials/export/exporting_for_android.rst

@@ -39,7 +39,7 @@ Download and install the Android SDK.
     - Android SDK Command-line Tools (latest)
 
   - Ensure that the `NDK and CMake are installed and configured <https://developer.android.com/studio/projects/install-ndk>`__.
-  
+
     - CMake version 3.10.2.4988404
     - NDK version r23c (23.2.8568313)
 
@@ -61,8 +61,8 @@ Download and install the Android SDK.
 Setting it up in Godot
 ----------------------
 
-Enter the Editor Settings screen (under the Godot tab for macOS, or the Editor tab 
-for other platforms). This screen contains the editor settings for the user 
+Enter the Editor Settings screen (under the Godot tab for macOS, or the Editor tab
+for other platforms). This screen contains the editor settings for the user
 account in the computer (it's independent of the project).
 
 .. image:: img/editorsettings.png
@@ -186,3 +186,9 @@ the export menu.
      - ``GODOT_ANDROID_KEYSTORE_RELEASE_USER``
    * - Options / Keystore / Release Password
      - ``GODOT_ANDROID_KEYSTORE_RELEASE_PASSWORD``
+
+Export options
+--------------
+
+You can find a full list of export options available in the
+:ref:`class_EditorExportPlatformAndroid` class reference.

+ 11 - 5
tutorials/export/exporting_for_ios.rst

@@ -136,8 +136,8 @@ xcode-select points at wrong SDK location
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 xcode-select is a tool that comes with Xcode and among other things points at iOS SDKs on your Mac.
-If you have Xcode installed, opened it, agreed to the license agreement, and installed the command line tools, 
-xcode-select should point at the right location for the iPhone SDK. 
+If you have Xcode installed, opened it, agreed to the license agreement, and installed the command line tools,
+xcode-select should point at the right location for the iPhone SDK.
 If it somehow doesn't, Godot will fail exporting to iOS with an error that may look like this:
 
 ::
@@ -145,9 +145,9 @@ If it somehow doesn't, Godot will fail exporting to iOS with an error that may l
     MSB3073: The command ""clang" <LOTS OF PATHS AND COMMAND LINE ARGUMENTS HERE>
     "/Library/Developer/CommandLineTools/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk"" exited with code 1.
 
-In this case, Godot is trying to find the ``Platforms`` folder containing the iPhone SDK inside the 
-``/Library/Developer/CommandLineTools/`` folder, but the ``Platforms`` folder with the iPhone SDK is 
-actually located under ``/Applications/Xcode.app/Contents/Developer``. To verify this, you can open 
+In this case, Godot is trying to find the ``Platforms`` folder containing the iPhone SDK inside the
+``/Library/Developer/CommandLineTools/`` folder, but the ``Platforms`` folder with the iPhone SDK is
+actually located under ``/Applications/Xcode.app/Contents/Developer``. To verify this, you can open
 up Terminal and run the following command to see what xcode-select points at:
 
 ::
@@ -161,3 +161,9 @@ To fix xcode-select pointing at a wrong location, enter this command in Terminal
     sudo xcode-select -switch /Applications/Xcode.app
 
 After running this command, Godot should be able to successfully export to iOS.
+
+Export options
+--------------
+
+You can find a full list of export options available in the
+:ref:`class_EditorExportPlatformIOS` class reference.

+ 6 - 0
tutorials/export/exporting_for_linux.rst

@@ -32,3 +32,9 @@ the export menu.
      - Environment variable
    * - Encryption / Encryption Key
      - ``GODOT_SCRIPT_ENCRYPTION_KEY``
+
+Export options
+--------------
+
+You can find a full list of export options available in the
+:ref:`class_EditorExportPlatformLinuxBSD` class reference.

+ 6 - 0
tutorials/export/exporting_for_macos.rst

@@ -251,3 +251,9 @@ the export menu.
      - ``GODOT_MACOS_NOTARIZATION_APPLE_ID_NAME``
    * - Options / Notarization / Apple ID Password
      - ``GODOT_MACOS_NOTARIZATION_APPLE_ID_PASSWORD``
+
+Export options
+--------------
+
+You can find a full list of export options available in the
+:ref:`class_EditorExportPlatformMacOS` class reference.

+ 6 - 0
tutorials/export/exporting_for_web.rst

@@ -445,3 +445,9 @@ the export menu.
      - Environment variable
    * - Encryption / Encryption Key
      - ``GODOT_SCRIPT_ENCRYPTION_KEY``
+
+Export options
+--------------
+
+You can find a full list of export options available in the
+:ref:`class_EditorExportPlatformWeb` class reference.

+ 6 - 0
tutorials/export/exporting_for_windows.rst

@@ -76,3 +76,9 @@ the export menu.
      - ``GODOT_WINDOWS_CODESIGN_IDENTITY``
    * - Options / Codesign / Password
      - ``GODOT_WINDOWS_CODESIGN_PASSWORD``
+
+Export options
+--------------
+
+You can find a full list of export options available in the
+:ref:`class_EditorExportPlatformWindows` class reference.