|
@@ -41,11 +41,11 @@ Setting up the playable area
|
|
|
We're going to create our main scene with a plain *Node* as its root. In the
|
|
|
*Scene* dock, click the *Add Node* button represented by a "+" icon in the
|
|
|
top-left and double-click on *Node*. Name the node "Main". Alternatively, to add
|
|
|
-a node to the scene, you can press :kbd:`Ctrl + a` (or :kbd:`Cmd + a` on MacOS).
|
|
|
+a node to the scene, you can press :kbd:`Ctrl + a` (or :kbd:`Cmd + a` on macOS).
|
|
|
|
|
|
|image5|
|
|
|
|
|
|
-Save the scene as ``Main.tscn`` by pressing :kbd:`Ctrl + s` (:kbd:`Cmd + s` on MacOS).
|
|
|
+Save the scene as ``Main.tscn`` by pressing :kbd:`Ctrl + s` (:kbd:`Cmd + s` on macOS).
|
|
|
|
|
|
We'll start by adding a floor that'll prevent the characters from falling. To
|
|
|
create static colliders like the floor, walls, or ceilings, you can use
|
|
@@ -105,7 +105,7 @@ You should see a wide grey slab that covers the grid and blue and red axes in
|
|
|
the viewport.
|
|
|
|
|
|
We're going to move the ground down so we can see the floor grid. Select the
|
|
|
-*Ground* node, hold the :kbd:`Ctrl` key down to turn on grid snapping (:kbd:`Cmd` on MacOS),
|
|
|
+*Ground* node, hold the :kbd:`Ctrl` key down to turn on grid snapping (:kbd:`Cmd` on macOS),
|
|
|
and click and drag down on the Y axis. It's the green arrow in the move gizmo.
|
|
|
|
|
|
|image13|
|