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Merge pull request #7203 from kashiw1n/patch-1

Max Hilbrunner 2 년 전
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      contributing/development/compiling/compiling_for_linuxbsd.rst

+ 1 - 1
contributing/development/compiling/compiling_for_linuxbsd.rst

@@ -247,7 +247,7 @@ Start a terminal, go to the root dir of the engine source code and type:
 
     Prior to Godot 4.0, the Linux/\*BSD target was called ``x11`` instead of
     ``linuxbsd``. If you are looking to compile Godot 3.x, make sure to use the
-    `stable branch of this documentation <https://docs.godotengine.org/en/stable/development/compiling/compiling_for_x11.html>`__.
+    `3.x branch of this documentation <https://docs.godotengine.org/en/3.6/development/compiling/compiling_for_x11.html>`__.
 
 If all goes well, the resulting binary executable will be placed in the
 "bin" subdirectory. This executable file contains the whole engine and