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Merge pull request #7203 from kashiw1n/patch-1

Max Hilbrunner 2 tahun lalu
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ace84c7d4a

+ 1 - 1
contributing/development/compiling/compiling_for_linuxbsd.rst

@@ -247,7 +247,7 @@ Start a terminal, go to the root dir of the engine source code and type:
 
 
     Prior to Godot 4.0, the Linux/\*BSD target was called ``x11`` instead of
     Prior to Godot 4.0, the Linux/\*BSD target was called ``x11`` instead of
     ``linuxbsd``. If you are looking to compile Godot 3.x, make sure to use the
     ``linuxbsd``. If you are looking to compile Godot 3.x, make sure to use the
-    `stable branch of this documentation <https://docs.godotengine.org/en/stable/development/compiling/compiling_for_x11.html>`__.
+    `3.x branch of this documentation <https://docs.godotengine.org/en/3.6/development/compiling/compiling_for_x11.html>`__.
 
 
 If all goes well, the resulting binary executable will be placed in the
 If all goes well, the resulting binary executable will be placed in the
 "bin" subdirectory. This executable file contains the whole engine and
 "bin" subdirectory. This executable file contains the whole engine and