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@@ -13,14 +13,13 @@ Requirements
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- You must export for iOS from a computer running macOS with Xcode installed.
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- Download the Godot export templates. Use the Godot menu: Editor > Manage Export Templates
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-
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Export a Godot project to Xcode
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-------------------------------
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In the Godot editor, open the **Export** window from the **Project** menu. When the
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Export window opens, click **Add..** and select **iOS**.
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-The following export options are required. Leaving any blank with cause the
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+The following export options are required. Leaving any blank will cause the
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exporter to throw an error:
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* In the **Application** category
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@@ -47,7 +46,6 @@ When the export completes, the output folder should look like this:
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Opening **exported_xcode_project_name.xcodeproj** lets you build and deploy
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like any other iOS app.
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-
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Active development considerations
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---------------------------------
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@@ -62,8 +60,8 @@ In the following example:
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* **exported_xcode_project_name** is the name of the exported iOS application (as above).
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* **godot_project_to_export** is the name of the Godot project.
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-Steps to link an Godot project folder to Xcode
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-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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+Steps to link a Godot project folder to Xcode
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+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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1. Start from an exported iOS project (follow the steps above).
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2. In Finder, drag the Godot project folder into the Xcode file browser.
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