فهرست منبع

Properly format file paths

hpnrep6 4 سال پیش
والد
کامیت
aeaf3a8250
1فایلهای تغییر یافته به همراه3 افزوده شده و 3 حذف شده
  1. 3 3
      tutorials/assets_pipeline/import_process.rst

+ 3 - 3
tutorials/assets_pipeline/import_process.rst

@@ -15,7 +15,7 @@ In Godot 3.0+, we use a more modern approach to importing: Simply drop
 your assets (image files, scenes, audio files, fonts, etc) directly in the
 your assets (image files, scenes, audio files, fonts, etc) directly in the
 project folder (copy them manually with your OS file explorer).
 project folder (copy them manually with your OS file explorer).
 Godot will automatically import these files internally
 Godot will automatically import these files internally
-and keep the imported resources hidden in a res://.import folder.
+and keep the imported resources hidden in a ``res://.import`` folder.
 
 
 This means that when trying to access imported assets through code you
 This means that when trying to access imported assets through code you
 need to use the :ref:`Resource Loader<class_ResourceLoader>` as it will
 need to use the :ref:`Resource Loader<class_ResourceLoader>` as it will
@@ -68,12 +68,12 @@ asset.
 Files generated
 Files generated
 -----------------
 -----------------
 
 
-Importing will add an extra <asset>.import file, containing the import
+Importing will add an extra ``<asset>.import`` file, containing the import
 configuration. Make sure to commit these to your version control system!
 configuration. Make sure to commit these to your version control system!
 
 
 .. image:: img/asset_workflow4.png
 .. image:: img/asset_workflow4.png
 
 
-Additionally, extra assets will be preset in the hidden res://.import folder:
+Additionally, extra assets will be preset in the hidden ``res://.import`` folder:
 
 
 .. image:: img/asset_workflow5.png
 .. image:: img/asset_workflow5.png