Jelajahi Sumber

Merge pull request #5026 from Calinou/fix-gles2-hdr-typo

Fix typo in Differences between GLES2 and GLES3
Rémi Verschelde 4 tahun lalu
induk
melakukan
4a593db0ea
1 mengubah file dengan 4 tambahan dan 1 penghapusan
  1. 4 1
      tutorials/rendering/gles2_gles3_differences.rst

+ 4 - 1
tutorials/rendering/gles2_gles3_differences.rst

@@ -47,9 +47,12 @@ HDR
 ---
 
 GLES2 is not capable of using High Dynamic Range (HDR) rendering features. If HDR is set for your
-project, or for a given viewport, Godot will still user Low Dynamic Range (LDR) which limits
+project, or for a given viewport, Godot will still use Low Dynamic Range (LDR) which limits
 viewport values to the ``0-1`` range.
 
+The Viewport **Debanding** property and associated project setting will also have
+no effect when HDR is disabled. This means debanding can't be used in GLES2.
+
 StandardMaterial3D features
 ---------------------------