|
@@ -47,9 +47,12 @@ HDR
|
|
|
---
|
|
|
|
|
|
GLES2 is not capable of using High Dynamic Range (HDR) rendering features. If HDR is set for your
|
|
|
-project, or for a given viewport, Godot will still user Low Dynamic Range (LDR) which limits
|
|
|
+project, or for a given viewport, Godot will still use Low Dynamic Range (LDR) which limits
|
|
|
viewport values to the ``0-1`` range.
|
|
|
|
|
|
+The Viewport **Debanding** property and associated project setting will also have
|
|
|
+no effect when HDR is disabled. This means debanding can't be used in GLES2.
|
|
|
+
|
|
|
StandardMaterial3D features
|
|
|
---------------------------
|
|
|
|