Use Node2D instead of PhysicsBody2D for C# collision example
@@ -497,7 +497,7 @@ this code to the function:
.. code-tab:: csharp
- private void OnBodyEntered(PhysicsBody2D body)
+ private void OnBodyEntered(Node2D body)
{
Hide(); // Player disappears after being hit.
EmitSignal(SignalName.Hit);