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Add warning text when starting section about keyframes

Doc Rinehart 1 year ago
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      getting_started/first_3d_game/09.adding_animations.rst

+ 5 - 0
getting_started/first_3d_game/09.adding_animations.rst

@@ -82,6 +82,11 @@ the timeline.
 Let's insert our first keys. Here, we will animate both the position and the
 rotation of the ``Character`` node.
 
+.. warning::
+    It is important to create keyframes from the ``Character`` node and not the root
+    ``Player`` node. Using the root of the player scene causes animations to override
+    user input and will prevent the player from being able to move.
+
 Select the ``Character`` and in the *Inspector* expand the *Transform* section. Click the key icon next to *Position*, and *Rotation*.
 
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