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@@ -21,9 +21,9 @@ that the skeleton is reset to its T-pose or default rest pose.
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Bone Weights
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-Blender put rigged mesh vertices which has no bone weights at its original
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+Blender puts rigged mesh vertices which have no bone weights at their original
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position, but these vertices would be placed at (0, 0, 0) in Godot, making the mesh
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-deformed. Therefore, the exporter would raise an error for any vertex with no bone weights
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+deformed. Therefore, the exporter will raise an error for any vertex with no bone weights
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detected in a rigged mesh.
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Non-Deform Bone
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