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@@ -109,14 +109,14 @@ thanks to a generous donation from Microsoft.
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C# offers a good tradeoff between performance and ease of use, although you
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should be aware of its garbage collector.
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-.. note:: You must use the Mono edition of the Godot editor to script in C#. You
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+.. note:: You must use the .NET edition of the Godot editor to script in C#. You
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can download it on the Godot website's `download
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<https://godotengine.org/download/>`_ page.
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-Since Godot uses the `Mono <https://mono-project.com>`_ .NET runtime, in theory,
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-you can use any third-party .NET library or framework in Godot, as well as any
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-Common Language Infrastructure-compliant programming language, such as F#, Boo,
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-or ClojureCLR. However, C# is the only officially supported .NET option.
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+Since Godot uses .NET 6, in theory, you can use any third-party .NET library or
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+framework in Godot, as well as any Common Language Infrastructure-compliant
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+programming language, such as F#, Boo, or ClojureCLR. However, C# is the only
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+officially supported .NET option.
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.. note:: GDScript code itself doesn't execute as fast as compiled C# or C++.
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However, most script code calls functions written with fast algorithms
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