فهرست منبع

Fixed typo in spatial shader reference.

addmix 2 سال پیش
والد
کامیت
b865eb2959
1فایلهای تغییر یافته به همراه1 افزوده شده و 1 حذف شده
  1. 1 1
      tutorials/shaders/shader_reference/spatial_shader.rst

+ 1 - 1
tutorials/shaders/shader_reference/spatial_shader.rst

@@ -230,7 +230,7 @@ shader, this value can be used as desired.
 
 .. note::
 
-    ``MODELVIEW_MATRIX`` combines both the ``MODEL_MATRIX`` and ``VIEW_MATRIX`` and is better suited when floating point issues may arise. For example, if the object is very far away from the world origin, you may run into floating point issues when using the separated ``MODE_MATRIX`` and ``VIEW_MATRIX``.
+    ``MODELVIEW_MATRIX`` combines both the ``MODEL_MATRIX`` and ``VIEW_MATRIX`` and is better suited when floating point issues may arise. For example, if the object is very far away from the world origin, you may run into floating point issues when using the separated ``MODEL_MATRIX`` and ``VIEW_MATRIX``.
 
 Fragment built-ins
 ^^^^^^^^^^^^^^^^^^