|
@@ -217,7 +217,7 @@ Actions can be created from the Project Settings menu in the **Input Map**
|
|
|
tab and assigned input events.
|
|
|
|
|
|
Any event has the methods :ref:`InputEvent.is_action() <class_InputEvent_method_is_action>`,
|
|
|
-:ref:`InputEvent.is_pressed() <class_InputEvent_method_is_pressed>` and :ref:`InputEvent <class_InputEvent>`.
|
|
|
+:ref:`InputEvent.is_pressed() <class_InputEvent_method_is_pressed>` and :ref:`InputEvent.is_echo() <class_InputEvent_method_is_echo>`.
|
|
|
|
|
|
Alternatively, it may be desired to supply the game back with an action
|
|
|
from the game code (a good example of this is detecting gestures).
|