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Update remaining QA links

skyace65 1 년 전
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bbcec40e7c
4개의 변경된 파일4개의 추가작업 그리고 4개의 파일을 삭제
  1. 1 1
      about/introduction.rst
  2. 1 1
      community/channels.rst
  3. 1 1
      contributing/documentation/updating_the_class_reference.rst
  4. 1 1
      tutorials/export/exporting_for_android.rst

+ 1 - 1
about/introduction.rst

@@ -28,7 +28,7 @@ is a great starting point.
 In case you have trouble with one of the tutorials or your project,
 In case you have trouble with one of the tutorials or your project,
 you can find help on the various :ref:`Community channels <doc_community_channels>`,
 you can find help on the various :ref:`Community channels <doc_community_channels>`,
 especially the Godot `Discord`_ community and
 especially the Godot `Discord`_ community and
-`Q&A <https://godotengine.org/qa/>`_.
+`Q&A <https://ask.godotengine.org/>`_.
 
 
 About Godot Engine
 About Godot Engine
 ------------------
 ------------------

+ 1 - 1
community/channels.rst

@@ -12,7 +12,7 @@ A brief overview over these and other channels is also available on the `Godot w
 Q&A
 Q&A
 ---
 ---
 
 
-- `Official Godot Questions & Answers <https://godotengine.org/qa/>`_
+- `Official Godot Questions & Answers <https://ask.godotengine.org/>`_
 
 
 Rocket.Chat
 Rocket.Chat
 -----------
 -----------

+ 1 - 1
contributing/documentation/updating_the_class_reference.rst

@@ -72,7 +72,7 @@ worry. Leave it for now, and list the methods you skipped when you open a pull r
 with your changes. Another writer will take care of it.
 with your changes. Another writer will take care of it.
 
 
 You can still look at the methods' implementation in Godot's source code on GitHub.
 You can still look at the methods' implementation in Godot's source code on GitHub.
-If you have doubts, feel free to ask on the `Q&A website <https://godotengine.org/qa/>`_
+If you have doubts, feel free to ask on the `Q&A website <https://ask.godotengine.org/>`_
 and `Godot Contributors Chat <https://chat.godotengine.org/>`_.
 and `Godot Contributors Chat <https://chat.godotengine.org/>`_.
 
 
 .. warning::
 .. warning::

+ 1 - 1
tutorials/export/exporting_for_android.rst

@@ -67,7 +67,7 @@ the JDK can be used for this purpose::
 
 
     keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 -deststoretype pkcs12
     keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 -deststoretype pkcs12
 
 
-This will create a ``debug.keystore`` file in your current directory. You should move it to a memorable location such as ``%USERPROFILE%\.android\``, because you will need its location in a later step. For more information on ``keytool`` usage, see `this Q&A article <https://godotengine.org/qa/21349/jdk-android-file-missing>`__.
+This will create a ``debug.keystore`` file in your current directory. You should move it to a memorable location such as ``%USERPROFILE%\.android\``, because you will need its location in a later step. For more information on ``keytool`` usage, see `this Q&A article <https://ask.godotengine.org/21349/jdk-android-file-missing>`__.
 
 
 .. note::
 .. note::