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@@ -84,7 +84,7 @@ To ensure good collaboration and overall quality, the Godot developers
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enforce some rules for code contributions, for example regarding the style to
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use in the C++ code (indentation, brackets, etc.) or the git and PR workflow.
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-A nice place to start may be the issue tagged as `junior jobs <https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3A%22junior+job%22>`_ on GitHub.
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+A good place to start is by searching for issues tagged as `junior jobs <https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3A%22junior+job%22>`_ (or `Hacktoberfest <https://github.com/godotengine/godot/issues?utf8=%E2%9C%93&q=is%3Aissue+is%3Aopen+label%3AHacktoberfest+>`_ during October) on GitHub.
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.. seealso:: Technical details about the PR workflow are outlined in a
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specific section, :ref:`doc_pr_workflow`.
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@@ -149,7 +149,7 @@ always provide:
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- **Hardware.** Sometimes bugs are hardware-specific, i.e. they happen
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only on certain processors, graphic cards, etc. If you are able to,
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it can be helpful to include information on your hardware.
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-
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+
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- **Godot version.** This is a must have. Some issues might be relevant in the
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current stable release, but fixed in the development branch, or the other
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way around. You might also be using an obsolete version of Godot and
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