Browse Source

Added correct reference to Frames property

Added more clear instruction for finding Frames properties.
Earlier it was harder to find Frames properties as it is now hidden inside Animation tab.
Piyush Mulatkar 2 years ago
parent
commit
bfd023fe77
1 changed files with 1 additions and 1 deletions
  1. 1 1
      getting_started/first_2d_game/02.player_scene.rst

+ 1 - 1
getting_started/first_2d_game/02.player_scene.rst

@@ -58,7 +58,7 @@ Click on the ``Player`` node and add (:kbd:`Ctrl + A`) a child node :ref:`Animat
 appearance and animations for our player. Notice that there is a warning symbol
 appearance and animations for our player. Notice that there is a warning symbol
 next to the node. An ``AnimatedSprite2D`` requires a :ref:`SpriteFrames
 next to the node. An ``AnimatedSprite2D`` requires a :ref:`SpriteFrames
 <class_SpriteFrames>` resource, which is a list of the animations it can
 <class_SpriteFrames>` resource, which is a list of the animations it can
-display. To create one, find the ``Sprite Frames`` property in the Inspector and click
+display. To create one, find the ``Sprite Frames`` property under the ``Animation`` tab in the Inspector and click
 "[empty]" -> "New SpriteFrames". Click again to open the "SpriteFrames" panel:
 "[empty]" -> "New SpriteFrames". Click again to open the "SpriteFrames" panel:
 
 
 .. image:: img/spriteframes_panel.webp
 .. image:: img/spriteframes_panel.webp