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Merge pull request #5030 from hpnrep6/format-filepath

Properly format file paths in Import process tutorial
Max Hilbrunner преди 4 години
родител
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c0046bf1de
променени са 1 файла, в които са добавени 3 реда и са изтрити 3 реда
  1. 3 3
      tutorials/assets_pipeline/import_process.rst

+ 3 - 3
tutorials/assets_pipeline/import_process.rst

@@ -15,7 +15,7 @@ In Godot 3.0+, we use a more modern approach to importing: Simply drop
 your assets (image files, scenes, audio files, fonts, etc) directly in the
 project folder (copy them manually with your OS file explorer).
 Godot will automatically import these files internally
-and keep the imported resources hidden in a res://.import folder.
+and keep the imported resources hidden in a ``res://.import`` folder.
 
 This means that when trying to access imported assets through code you
 need to use the :ref:`Resource Loader<class_ResourceLoader>` as it will
@@ -68,12 +68,12 @@ asset.
 Files generated
 -----------------
 
-Importing will add an extra <asset>.import file, containing the import
+Importing will add an extra ``<asset>.import`` file, containing the import
 configuration. Make sure to commit these to your version control system!
 
 .. image:: img/asset_workflow4.png
 
-Additionally, extra assets will be preset in the hidden res://.import folder:
+Additionally, extra assets will be preset in the hidden ``res://.import`` folder:
 
 .. image:: img/asset_workflow5.png