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@@ -15,7 +15,7 @@ In Godot 3.0+, we use a more modern approach to importing: Simply drop
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your assets (image files, scenes, audio files, fonts, etc) directly in the
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project folder (copy them manually with your OS file explorer).
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Godot will automatically import these files internally
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-and keep the imported resources hidden in a res://.import folder.
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+and keep the imported resources hidden in a ``res://.import`` folder.
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This means that when trying to access imported assets through code you
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need to use the :ref:`Resource Loader<class_ResourceLoader>` as it will
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@@ -68,12 +68,12 @@ asset.
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Files generated
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-----------------
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-Importing will add an extra <asset>.import file, containing the import
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+Importing will add an extra ``<asset>.import`` file, containing the import
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configuration. Make sure to commit these to your version control system!
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.. image:: img/asset_workflow4.png
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-Additionally, extra assets will be preset in the hidden res://.import folder:
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+Additionally, extra assets will be preset in the hidden ``res://.import`` folder:
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.. image:: img/asset_workflow5.png
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