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"first 2D game" - minor additions, clarification when areas of the editor are first mentioned (#10378)

* "First 2D game" - minor additions, clarification

Co-authored-by: tetrapod <[email protected]>

---------

Co-authored-by: Max Hilbrunner <[email protected]>
Co-authored-by: tetrapod <[email protected]>
LDMLN 7 months ago
parent
commit
c01bcad47e

+ 2 - 1
getting_started/first_2d_game/01.project_setup.rst

@@ -41,7 +41,8 @@ Your project folder should look like this.
 This game is designed for portrait mode, so we need to adjust the size of the
 game window. Click on *Project -> Project Settings* to open the project settings
 window, in the left column open the *Display -> Window* tab. There, set
-"Viewport Width" to ``480`` and "Viewport Height" to ``720``.
+"Viewport Width" to ``480`` and "Viewport Height" to ``720``. You can see the 
+"Project" menu on the upper left corner.
 
 .. image:: img/setting-project-width-and-height.webp
 

+ 4 - 4
getting_started/first_2d_game/02.player_scene.rst

@@ -15,8 +15,8 @@ Node structure
 
 To begin, we need to choose a root node for the player object. As a general
 rule, a scene's root node should reflect the object's desired functionality -
-what the object *is*. Click the "Other Node" button and add an :ref:`Area2D
-<class_Area2D>` node to the scene.
+what the object *is*. In the upper-left corner, in the "Scene" tab, click the 
+"Other Node" button and add an :ref:`Area2D <class_Area2D>` node to the scene.
 
 .. image:: img/add_node.webp
 
@@ -68,8 +68,8 @@ Click on the ``Player`` node and add (:kbd:`Ctrl + A` on Windows/Linux or
 appearance and animations for our player. Notice that there is a warning symbol
 next to the node. An ``AnimatedSprite2D`` requires a :ref:`SpriteFrames
 <class_SpriteFrames>` resource, which is a list of the animations it can
-display. To create one, find the ``Sprite Frames`` property under the ``Animation`` tab in the Inspector and click
-"[empty]" -> "New SpriteFrames":
+display. Make sure ``AnimatedSprite2D`` is selected and then find the ``Sprite Frames`` property under 
+the ``Animation`` section in the Inspector and click "[empty]" -> "New SpriteFrames":
 
 .. image:: img/new_spriteframes.webp