@@ -72,7 +72,8 @@ efficient for millions of objects, but for a few thousands, GDScript should be f
for i in multimesh.visible_instance_count:
multimesh.set_instance_transform(i, Transform(Basis(), Vector3(i * 20, 0, 0)))
- .. code-tab:: csharp
+ .. code-tab:: csharp C#
+
using Godot;
using System;