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@@ -10,7 +10,7 @@ Importing the project
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- From the KDevelop's main screen select **Open Project**.
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-.. figure:: img/kdevelop_newproject.png
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+.. figure:: img/kdevelop_newproject.webp
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:figclass: figure-w480
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:align: center
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@@ -19,14 +19,14 @@ Importing the project
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- Navigate to the Godot root folder and select it.
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- On the next screen, choose **Custom Build System** for the **Project Manager**.
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-.. figure:: img/kdevelop_custombuild.png
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+.. figure:: img/kdevelop_custombuild.webp
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:figclass: figure-w480
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:align: center
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- After the project has been imported, open the project configuration by right-clicking
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on it in the **Projects** panel and selecting **Open Configuration..** option.
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-.. figure:: img/kdevelop_openconfig.png
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+.. figure:: img/kdevelop_openconfig.webp
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:figclass: figure-w480
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:align: center
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@@ -42,7 +42,7 @@ Importing the project
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platform/<your_platform>/ // Replace <your_platform> with a folder
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corresponding to your current platform
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-.. figure:: img/kdevelop_addincludes.png
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+.. figure:: img/kdevelop_addincludes.webp
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:figclass: figure-w480
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:align: center
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@@ -59,7 +59,7 @@ Importing the project
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| Arguments | See :ref:`doc_introduction_to_the_buildsystem` for a full list of arguments. |
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+-----------------+------------------------------------------------------------------------------+
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-.. figure:: img/kdevelop_buildconfig.png
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+.. figure:: img/kdevelop_buildconfig.webp
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:figclass: figure-w480
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:align: center
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@@ -70,7 +70,7 @@ Debugging the project
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- Select **Run > Configure Launches...** from the top menu.
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-.. figure:: img/kdevelop_configlaunches.png
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+.. figure:: img/kdevelop_configlaunches.webp
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:figclass: figure-w480
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:align: center
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@@ -80,7 +80,7 @@ Debugging the project
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e.g. ``godot.linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with
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``platform=linuxbsd``, ``target=editor``, and ``dev_build=yes``.
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-.. figure:: img/kdevelop_configlaunches2.png
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+.. figure:: img/kdevelop_configlaunches2.webp
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:figclass: figure-w480
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:align: center
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