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External Editor: add info about debugger setting option (#6253)

* External Editor: add info about debugger setting option

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <[email protected]>
yed podtrzitko 2 лет назад
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Сommit
c6406c876a

+ 1 - 1
tutorials/3d/mesh_lod.rst

@@ -14,7 +14,7 @@ On this page, you'll learn:
   (and alternatives you can explore if it doesn't meet your expectations).
 
 Introduction
--------
+------------
 
 Historically, level of detail in 3D games involved manually authoring meshes
 with lower geometry density, then configuring the distance thresholds at which

+ 8 - 1
tutorials/editor/external_editor.rst

@@ -46,10 +46,17 @@ Some example Exec Flags for various editors include:
 | Emacs               | ``emacs +{line}:{col} {file}``                      |
 +---------------------+-----------------------------------------------------+
 
-.. note:: For Visual Studio Code, you will have to point to the ``code.cmd``
+.. note:: For Visual Studio Code on Windows, you will have to point to the ``code.cmd``
           file. For Emacs, you can call ``emacsclient`` instead of ``emacs`` if
           you use the server mode.
 
+
+Using External Editor in Debugger
+---------------------------------
+
+Using external editor in debugger is determined by a separate option in settings.
+For details see :ref:`Script editor debug tools and options <doc_debugger_tools_and_options>`.
+
 Official editor plugins
 -----------------------
 

+ 5 - 2
tutorials/scripting/debug/overview_of_debugging_tools.rst

@@ -72,6 +72,8 @@ Sync Script Changes
 Any script that is saved will be reloaded on the running game. When used
 remotely on a device, this is more efficient with the network filesystem.
 
+.. _doc_debugger_tools_and_options:
+
 Script editor debug tools and options
 -------------------------------------
 
@@ -87,8 +89,9 @@ The **Break** button causes a break in the script like a breakpoint would.
 a function if possible. Otherwise, it does the same thing as **Step Over**.
 
 The **Keep Debugger Open** option keeps the debugger open after a scene
-has been closed. And the **Debug with External Editor** option lets you
-debug your game with an external editor.
+has been closed.
+The **Debug with External Editor** option lets you debug your game with an external editor.
+This option is also accessible in **Editor Settings > Debugger**.
 
 .. warning::