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@@ -49,18 +49,18 @@ click the Other Node button.
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Type "Sprite2D" in the search bar to filter nodes and double-click on Sprite2D
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to create the node.
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-.. image:: img/scripting_first_script_add_sprite_node.png
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+.. image:: img/scripting_first_script_add_sprite_node.webp
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Your Scene tab should now only have a Sprite2D node.
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-.. image:: img/scripting_first_script_scene_tree.png
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+.. image:: img/scripting_first_script_scene_tree.webp
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A Sprite2D node needs a texture to display. In the Inspector on the right, you
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can see that the Texture property says "[empty]". To display the Godot icon,
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click and drag the file ``icon.png`` from the FileSystem dock onto the Texture
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slot.
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-.. image:: img/scripting_first_script_setting_texture.png
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+.. image:: img/scripting_first_script_setting_texture.webp
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.. note::
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@@ -79,7 +79,7 @@ Creating a new script
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To create and attach a new script to our node, right-click on Sprite2D in the
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scene dock and select "Attach Script".
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-.. image:: img/scripting_first_script_attach_script.png
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+.. image:: img/scripting_first_script_attach_script.webp
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The Attach Node Script window appears. It allows you to select the script's
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language and file path, among other options.
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@@ -87,7 +87,7 @@ language and file path, among other options.
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Change the Template from Default to Empty to start with a clean file. Leave the
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other options by default and click the Create button to create the script.
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-.. image:: img/scripting_first_script_attach_node_script.png
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+.. image:: img/scripting_first_script_attach_node_script.webp
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The Script workspace should appear with your new ``Sprite2D.gd`` file open and
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the following line of code:
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