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@@ -118,8 +118,6 @@ There are two systems for registering types:
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- Engine developers must add support for languages manually (both name exposure and
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- Engine developers must add support for languages manually (both name exposure and
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runtime accessibility).
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runtime accessibility).
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- - Godot 3.1+ only.
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-
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- The Editor scans project folders and registers any exposed names for all
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- The Editor scans project folders and registers any exposed names for all
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scripting languages. Each scripting language must implement its own
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scripting languages. Each scripting language must implement its own
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support for exposing this information.
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support for exposing this information.
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