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@@ -56,8 +56,8 @@ Godot versions prior to 3.0 did the import process from files outside
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the project. While this can be useful in large projects, it
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resulted in an organization hassle for most developers.
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-Because of this, assets are now imported from within the project
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-folder transparently.
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+Because of this, assets are now transparently imported from within the project
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+folder.
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-If a folder shouldn't be imported into Godot an exception can be made with a
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+If a folder shouldn't be imported into Godot, an exception can be made with a
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.gdignore file.
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