فهرست منبع

JSON vs binary serialization improvements

Max Hilbrunner 4 سال پیش
والد
کامیت
ccf9c7c67e
1فایلهای تغییر یافته به همراه11 افزوده شده و 14 حذف شده
  1. 11 14
      tutorials/io/saving_games.rst

+ 11 - 14
tutorials/io/saving_games.rst

@@ -314,11 +314,10 @@ children to parents as the :ref:`NodePath
 JSON vs binary serialization
 JSON vs binary serialization
 ----------------------------
 ----------------------------
 
 
-For simple game state, JSON may be the best choice, because it is easy to
-understand, and generates human-readable files that are easy to debug.
+For simple game state, JSON may work and it generates human-readable files that are easy to debug.
 
 
 But JSON has many limitations. If you need to store more complex game state or
 But JSON has many limitations. If you need to store more complex game state or
-a lot of game state, :ref:`binary serialization<doc_binary_serialization_api>`
+a lot of it, :ref:`binary serialization<doc_binary_serialization_api>`
 may be a better approach.
 may be a better approach.
 
 
 JSON limitations
 JSON limitations
@@ -326,16 +325,14 @@ JSON limitations
 
 
 Here are some important gotchas to know about when using JSON.
 Here are some important gotchas to know about when using JSON.
 
 
-Filesize:
-  JSON stores data in text format, which is much larger than binary format.
-
-Data types:
-  JSON only knows about a limited set of data types. If you have data types
-  that JSON doesn't know about, you will need to translate your data to and
+* **Filesize:**
+  JSON stores data in text format, which is much larger than binary formats.
+* **Data types:**
+  JSON only offers a limited set of data types. If you have data types
+  that JSON doesn't have, you will need to translate your data to and
   from types that JSON can handle. For example, some important types that JSON
   from types that JSON can handle. For example, some important types that JSON
-  can't parse are: Vector2, Vector3, Color, Rect2, Quat.
-
-Custom logic needed for encoding/decoding:
+  can't parse are: ``Vector2``, ``Vector3``, ``Color``, ``Rect2``, and ``Quat``.
+* **Custom logic needed for encoding/decoding:**
   If you have any custom classes that you want to store with JSON, you will
   If you have any custom classes that you want to store with JSON, you will
   need to write your own logic for encoding and decoding those classes.
   need to write your own logic for encoding and decoding those classes.
 
 
@@ -356,6 +353,6 @@ with the :ref:`PROPERTY_USAGE_STORAGE<class_@GlobalScope_constant_PROPERTY_USAGE
 flag set will be serialized. You can add a new usage flag to a property by overriding the
 flag set will be serialized. You can add a new usage flag to a property by overriding the
 :ref:`_get_property_list<class_Object_method__get_property_list>`
 :ref:`_get_property_list<class_Object_method__get_property_list>`
 method in your class. You can also check how property usage is configured by
 method in your class. You can also check how property usage is configured by
-calling ``Object._get_property_list`` See
-:ref:`PropertyUsageFlags<enum_@GlobalScope_PropertyUsageFlags>` for the
+calling ``Object._get_property_list``.
+See :ref:`PropertyUsageFlags<enum_@GlobalScope_PropertyUsageFlags>` for the
 possible usage flags.
 possible usage flags.