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@@ -52,6 +52,10 @@ text based format and the binary data in a separate binary file. This can be use
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changes in a text based format. The second is you need the texture files separate from the material file. If you don't need
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either of those glTF binary files are fine.
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+.. warning::
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+
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+ Blend shape animations cannot be imported - they require manual animation within Godot.
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+
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.. note::
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Blender does not export emissive textures with the glTF file. If your model
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